
FaceOff!
Masks have played an important role in human society. Being representations of mythical, historical or animalistic figures. In ritual they were thought to imbue their wielder with power or even imprint the spirit of the mask onto the wearer. Exploring that aspect a question arises. In the dark recesses of your mind, what does your internal mask say about you?
For the first time in gaming history, we’ve achieved perfect procedural mask generation. Your inspiration and effort directly translates to your mask’s appearance. Explore and excise the depths of your creative impulses. Direct them onto the screen. See your vision come to life with instantaneous materialization. Programmer art? No, programmed art. Become a master craftsman with the press of a button. Everything dynamically incorporated into a boundary pushing combat system.
You’ve been conscripted into the service of King Mask. His desire, the clash of creatives. Showcase your prowess of decoration and decimation. Who is this enigmatic figure? A rouge god? An extraplanar entity? The manifestation of the fear from those with no object permanence? Any other those could be possible. Which makes him all the more of a presence you don’t want to disappoint. Hear his judgement. Fight for his favour. Win glory.
Statistic systems allow for the expression of player creativity and individuality. The pitfall then becomes the limited elements of description. Excessive levels of abstraction or trite conventions become a reflection of the designer rather than the player. With the goal of maximum truth, a new framework needed to be devised. Not just of personality and capability. But also, of art and science. A complete encapsulation of reality and unreality. That is the mission which we tasked ourselves to achieve. And we’ve done it. Through intensive synthesis of cliodynamics, pre-industrial alchemy, and neo-historical desserts, we discovered the most immutable components of the universe. Those are our attributes. An absolute representation of truth. In 15 simple and entirely comprehensible and distinct descriptors.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Okeh Devs, Yeomsley, EricC1231, Greff842, erikjohnson |
| Made with | Godot |


Comments
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Very fun idea creating the masks! Also great merch & stickers. But where's your trailer video?!